You’ll see chocobos (and the accompanying theme song is great), as well as summons, airships, and overworlds - all as you’d expect. Most notably, the battle system is straight from the other portable spin-off of the series, Crisis Core. This goes beyond plain fan service (though you’ll get plenty of that), with several story beats calling directly on notable figures and concepts from other Final Fantasy releases. If you’re a Final Fantasy fan, you’ll pick up on plenty of winks and nudges from the developers who made Type-0. Digging to find the best combination of three and then working to optimally equip each party member for the challenges ahead served as its own sort of game within a game for this strategy geek. The load-out system lets you equip these spells to tailor your party before going into missions.īeyond this, finding the right mix of party members to take into missions is equally as challenging. The system is deep enough that you’ll be able to increase specific aspects of a spell beyond its strength, giving you control over its cast time or range, among others. The magic system lets you level up skills using a power called Phantoma that you’ll recover from downed enemies. While Final Fantasy Type-0 leans heavily toward action, franchise fans will have plenty of hooks to strategize and tinker with. It’s like having 14 different types of lives to go into each battle with. In the later missions, you’ll find that you’ll likely burn through the entire roster, just barely making it out alive with one or two members surviving. Type-0 presents plenty of missions that have you working through 14 characters, picking ones that best match the combat situations. It may sound excessive, but you’ll actually use all of the playable cast. It took me a few battles to realize that Jack is so powerful that it more than makes up for his lack of speed, and he has a defense rating that makes him even more useful. Some characters move really quickly, like the gun-slinging King, while others crawl so slowly that it’s almost frustrating, like Jack. She swings slowly, but when she hits, she hits hard. On the other hand, Cinque carries a mace. For example, class member Ace throws playing cards, giving him a light-powered ranged attack. The main appeal is that each member of Class Zero features a different type of combat and control. And should your choice die, the other two in your party are available to step up. A small group of gifted students from a single class in a magic academy serve as the playable characters, and you’re able to choose to control any of them at just about any point. What makes Final Fantasy Type-0 unique is that it features an entire class of heroes instead of just one. If you end up dying, chances are that it’s more on your reflexes and less on your strategy. Four pre-assigned attack or defense commands are mapped to the controller’s face buttons, letting you execute them in real time along with player movement. But you’ll only control one character at a time, while the other two are A.I. Fans of PSP title Crisis Core: Final Fantasy VII will feel right at home with Type-0 as the combat system seems to have come directly from it.Įven with its action focus, Type-0 is still a party-based affair, with three characters going into missions together. Once you get the hang of its feel, it’s pretty enjoyable to run around freely during fights, and all of the varied forms of combat feel great. It’s no Devil May Cry or Bayonetta, but it does require some skills. You’d expect a title like this to feature turn-based battling, but Type-0 is an action role-playing game, which means that you’ll be running, slashing, and dodging your way through waves of enemies. More importantly, the tone really serves the story, giving it impact. But I eventually found this departure to be refreshing, especially when compared to the most recent Final Fantasy offerings, which lacked the significance of earlier games in the franchise. This, combined with the militaristic themes and the gritty backdrops, was initially concerning. The experience opens with multiple murders and more bloodshed than I’ve seen in any other role-playing game, let alone any Final Fantasy title. One nation in particular broke a peace treaty and mowed its neighbors over, and it shows no signs of stopping. Four nations fight for control over four holy crystals, sources of magic power. While other entries in the series might start out with scenes of soaring airships and birds flying against sunny skies, this one drops players right into a gritty world in the middle of a bloody war. Final Fantasy Type-0 isn’t shy in showing you that it means to be different from other titles in the franchise.
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